Glow Spin Scoring, Combos, and Power-ups
Correct matches add points and consecutive correct matches grow the multiplier up to 5x; SlowMo and Double Points are optional tools that change speed or points for a limited time.

Score and multiplier
Each correct match adds score. A run of consecutive correct matches raises the multiplier, which is capped at 5x. A player may prefer to pause and read the target before tapping when preserving a current streak matters to them.
Power-up effects
- SlowMo (shown as “Slow”): reduces ring rotation speed by 65% while active; the shipped level files configure 3 to 6 seconds.
- Double Points (shown as “x2”): doubles points earned while active; the shipped level files configure 7 to 12 seconds.
These effects can be used in different moments; their timing is a player choice, not a score guarantee. Read more in When to Use SlowMo and the Double Points guide.
Glow Spin