Glow Spin Glossary

A plain-English reference for the terms used in Glow Spin. The gameplay example below shows the coloured ring surrounding its centre target.

Glow Spin gameplay with a coloured segmented ring around a centre target
Gameplay example: the ring is divided into coloured segments around a centre target.
Blitz
A timed mode with a selectable 60, 120, or 300-second duration. See Classic vs. Blitz.
Classic
An endless mode with increasing difficulty. See the mode comparison guide.
Combo
A sequence of consecutive correct matches used to grow the multiplier. See scoring and combos.
Double Points
A power-up that doubles points earned while active. The 500 shipped level files configure its active window from 7 to 12 seconds. See the power-up guide.
Level
A configuration in the shipped sequence of 500 level files. See levels and difficulty.
Multiplier
The scoring factor that grows with consecutive correct matches and is capped at 5x. See scoring and combos.
Power-up
An in-game tool such as SlowMo or Double Points. See the power-up guide.
Segment
One coloured slice of the rotating ring. The matching segment is tapped to answer the centre target. See how to play.
SlowMo
A power-up that reduces rotation speed by 65% while active. The 500 shipped level files configure its active window from 3 to 6 seconds. See scoring and power-ups.
Spinning ring
The rotating set of coloured segments around the centre target. See how to play.
Target color
The colour shown at the centre of the play area; the player taps the matching ring segment. See how to play.
Timed challenge
A play session that ends when its chosen time limit expires, as in Blitz. See Classic vs. Blitz.